Friday, April 6, 2012

Physically Based Rendering: From Theory to Implementation

Physically Based Rendering
Physically Based Rendering: From Theory to Implementation
Matt Pharr (Author), Greg Humphreys (Author)
4.9 out of 5 stars(26)

Download: $54.97
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Review & Description

Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery.



    • New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more.
    • Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux. Please visit, www.pbrt.org.
    • Code and text are tightly woven together through a unique indexing feature that lists each function, variable, and method on the page that they are first described.

    Product Details

    • Amazon Sales Rank: #87305 in eBooks
    • Published on: 2010-06-28
    • Released on: 2010-06-28
    • Format: Kindle eBook
    • Number of items: 1

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