Real-Time Rendering, Third Edition
by Tomas Akenine-Moller, Eric Haines, Naty Hoffman
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Review & Description
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent or programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.
Product Details
- Amazon Sales Rank: #29078 in Books
- Published on: 2008-07-31
- Original language: English
- Number of items: 1
- Dimensions: 1.90" h x 6.30" w x 9.30" l, 4.00 pounds
- Binding: Hardcover
- 1045 pages
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