Ray Tracing from the Ground Up
by Kevin Suffern, Helen H. Hu
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Review & Description
With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid of hundreds of diagrams, ray-traced images, and sample code. It is suitable for undergraduate and graduate computer graphics courses and for individual programmers who would like to learn ray tracing.
Product Details
- Amazon Sales Rank: #101790 in Books
- Published on: 2007-09-10
- Original language: English
- Number of items: 1
- Dimensions: .0 pounds
- Binding: Hardcover
- 745 pages
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